Terms & Conditions
Your purchase is subject to the terms of the User Agreement
PashaBank Retail is an authorized retailer of products and services from P. Rustam DBA 3Distributor.
Some banks and credit or debit card issuers may charge you an international processing fee. This international service fee is controlled and charged by your bank, or card issuer not by "3distributor" or our payment processors. Please refer to INTLServiceFee.com
Delivery and Refund policies
Render
3D model
3D models are widely used anywhere in 3D graphics. Actually, their use predates the widespread use of 3D graphics on personal computers. Many computer games used pre-rendered images of 3D models as sprites before computers could render them in real-time.
Almost all 3D models can be divided into two categories.
- Solid - These models define the volume of the object they represent (like a rock). These are more realistic, but more difficult to build. Solid models are mostly used for nonvisual simulations such as medical and engineering simulations, for CAD and specialized visual applications such as ray tracing and constructive solid geometry
- Shell/boundary - these models represent the surface, e.g. the boundary of the object, not its volume (like an infinitesimally thin eggshell). These are easier to work with than solid models. Almost all visual models used in games and film are shell models.